Changelog June the 29th 2011

Here are the changes for the upcoming version that will go live the following wednesday. Improvements Improved balancing simulation to get better balancing results Arrow: points on collectible items now […]
Here are the changes for the upcoming version that will go live the following wednesday.

Improvements

  • Improved balancing simulation to get better balancing results
  • Arrow: points on collectible items now when they are dropped and shows related instruction text
  • Updated tutorial image to show the image that it looks like in that moment (red button)
  • Starting repair pack equipment was slightly increased
  • The player is now notified once a component runs out of oil
  • The realm selection now has a description text
  • The player now gets prompted to buy the smallest neon pack once he is out of neon
  • Fullscreen now is only available in the game and no longer in login as that caused unwanted problems
  • Improved damage effects on buildings as they scaled wrong
  • Rebalanced construction part costs for the lower levels

Fixed Bugs

  • Fixed several strings to fit windows and buttons (french only)
  • Fixed a bug in login that caused the server to show enter valid email when using wrong password
  • Fixed a bug that that could be used to instant resurrect on last position when upgrading tank components while being destroyed
  • Fixed a bug that could cause building explosion to not be shown
  • Fixed a bug in King of the hill which caused logged off players to still generate points
  • Fixed a bug in Blast Mine that caused the mine was hit notifcation to be shown too often
  • Fixed few errors in the german translation
  • Fixed a bug that caused the game to not switch to window/browsermode when opening the shop
  • Fixed a bug that caused the client to use more CPU than needed
  • Fixed a bug that caused the client to use more GPU than needed
  • Fixed several small issues in the client that could lead it to malfunction and crash
  • Fixed a bug that could cause the balancing to create impossible matches