Changelog September the 7th 2011

Here are the changes for the upcoming version that will go live next wednesday.

New Feature

  • Respawn choice: Players can now choose one of 2 close by factories to be revived at

Improvement

  • The animations were slightly improved for lower frame rates
  • The tournament ships were rebalenced slightly
  • Improved hitbox behavior for buildings
  • Separate headquarters from gathering area
  • Minor server performance optimization
  • Improved mouse overlay functionality for buildings
  • Improved graphics of headquarter areas
  • Transport Conflict: the transporter now has a defined level to indicate the health points
  • “Building-Buttons” are now visible for a short time
  • Improved mission statistics for balancing and matchmaking tools

Fixed Bugs

  • Several bugs were fixed that could cause the client to crash when minimizing it
  • Several small bugs were fixed that could cause the client to crash
  • Fixed a bug that caused the label above tanks with the name of the player to overlap with another one
  • Fixed a bug that caused the Rainclouds to cause performance problems on the client
  • Fixed a bug that could cause problems when explosives were dropped close the the explosion area of the mine
  • Fixed a bug that cauld cause the server to crash
  • Fixed a bug that caused the label for Name, Clan and Level to not be big enough and caused it to be cut off due to it
  • Fixed a bug and the respective users that did not have a tank after the first login
  • Fixed a bug that caused the arrow to also point on unusable construction parts